@startuml
sprite $vala [48x48/16] {
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000000000000000000049CEFE00000008C80000000000000
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000000000000006FFA11FFFFF000000AF900000000000000
00000000000006FFA000FFFFF000000FF300000000000000
0000000000003FFE0000FFFFF000005FD000000000000000
000000000000CFF60000FFFFF10000BF7000000000000000
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00000000000000100000DFFFF200CF300000000000000000
00000000000000000000DFFFF201FD000000000000000000
00000000000000000000DFFFF207F7000000000000000000
00000000000000000000CFFFF30DF2000000000000000000
00000000000000000000CFFFF32FC0000000000000000000
00000000000000000000BFFFF38F60000000000000000000
00000000000000000000BFFFF3DF00000000000000000000
00000000000000000000BFFFF7FA00000000000000000000
00000000000000000000AFFFFCF400000000000000000000
00000000000000000000AFFFFFE000000000000000000000
00000000000000000000AFFFFF8000000000000000000000
000000000000000000009FFFFF2000000000000000000000
000000000000000000009FFFFC0000000000000000000000
000000000000000000005999940000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define DEV2_VALA(_alias) ENTITY(rectangle,black,vala,_alias,DEV2 VALA)
!define DEV2_VALA(_alias, _label) ENTITY(rectangle,black,vala,_label, _alias,DEV2 VALA)
!define DEV2_VALA(_alias, _label, _shape) ENTITY(_shape,black,vala,_label, _alias,DEV2 VALA)
!define DEV2_VALA(_alias, _label, _shape, _color) ENTITY(_shape,_color,vala,_label, _alias,DEV2 VALA)
skinparam folderBackgroundColor<<DEV2 VALA>> White
@enduml